Feb 14, 2007, 03:26 PM // 15:26
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#181
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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Changes
1) Challenge missions -- I don't do them but grats to those that do
2) Minipets -- again, no big deal to me but to those who stand in town
grats
3) No more passwords to change characters YAY!!!
4) Not sure I understand on swapping skills order in skillbar, that is already easy?
5) Hero quests already did mine but I can go with guildies to check it out
6) Cantha New Years -- personally think these events are a waste of Dev time that could be better used to do other things (make DoA difficult not boring as it is now, fix sunspear title, make side-quest rewards worth the effort, add skillbars to mobs instead of just 3-4 damage skills, FIX BROKEN FAVOR SYSTEM, etc)
7) reduced effectiveness of Paragon..OMG is it even possible? So what do they do now? Cause damage to teammates??
8) Dervish-- I don't use Avatar's much in PvE so doesn't bother me
9) Paragon diversity..need major buffs to make a viable character in PvE
10) Mesmer -- you mean I might actually use my lvl 15 mes again YAY!!
11) Bow skills for ranger -- hopefully they are talking about increase not decrease, they killed my RaO ranger already now only have a int ranger and a bp for tombs...if they make rangers any worse I will just park him in tombs and never use for anything else and that would be sad as it was my first character
12) Ranger pet adjustments -- ability to flag pet is enough for me
The best thing I see here is Gaile actually put a post AND THEN CAME BACK AND RESPONDED SEVERAL TIMES, thanks VERY MUCH for that.
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Feb 14, 2007, 03:27 PM // 15:27
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#182
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Elite Guru
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
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Quote:
Originally Posted by get goin boi
GREAT UPDATES!!! i knew the paragon was going to be the nerd assasin of nightfall, that's why i never made one, i knew they sucked from the beginning
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Its odd, i played an assassin in Factions from the beginning and never had an issue with it and apart from having PUG problems on occassion, i done well with him.
On the same note, my Paragon in Nightfall seems to be doing fine and was my first ever character to get the Survivor title.
Maybe it's just because i only play PvE that i've found these classes okay.
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Feb 14, 2007, 03:36 PM // 15:36
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#183
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Oh one more thing for PVE mesmers.
E-denial playing a bigger role in PVE, and the abilitiy to see enemy energy bars in PVE, perhaps a very slim blue bar under their health.
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Feb 14, 2007, 03:39 PM // 15:39
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#184
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Redfeather1975
Oh one more thing for PVE mesmers.
E-denial playing a bigger role in PVE, and the abilitiy to see enemy energy bars in PVE, perhaps a very slim blue bar under their health.
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Enemies have near-unlimited Energy in PvE. Plus it would be faster to kill an enemy than e-denial them.
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Feb 14, 2007, 03:48 PM // 15:48
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#185
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Desert Nomad
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Too much problems balancing skills, worst everyday. What about balance skill DIFFERENTLY for PvE and PvP? that way developers will have an easier job. Let's make skills' description in yellow when you are in PvP, and white when in PvE, with the corresponding different description/balance; This doesn't make too much sense, but with future professions/skills added the things will be worst, no?
Last edited by NeHoMaR; Feb 14, 2007 at 03:50 PM // 15:50..
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Feb 14, 2007, 03:51 PM // 15:51
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#186
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Elite Guru
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
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Quote:
Originally Posted by Keithark
6) (make DoA difficult not boring as it is now, fix sunspear title, make side-quest rewards worth the effort, add skillbars to mobs instead of just 3-4 damage skills, FIX BROKEN FAVOR SYSTEM, etc)
11) Bow skills for ranger -- hopefully they are talking about increase not decrease, they killed my RaO ranger already now only have a int ranger and a bp for tombs...if they make rangers any worse I will just park him in tombs and never use for anything else and that would be sad as it was my first character
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Re #6 - Not everyone wants things made any more difficult for the regular or casual player, not unless a seperate 'hard' mode (that is rumored anyway) is introduced so you folkes that want can go your own way with it. Also, i like the 'special events', they are a bit of fun and get people working together more. I'm sure many would agree with me.
Re #11 - I agree with you, i so hope that the 'look' at the ranger skills isnt in any way to decrease them. My ranger was my first ever character and i always play him through each chapter first, i'd hate to see him ruined.
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Feb 14, 2007, 03:57 PM // 15:57
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#187
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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Quote:
Originally Posted by ElinoraNeSangre
I'm a wee bit worried about paragons - on the skill balance article on guildwars.com, they're not even mentioned, whereas every other class is. That's surprising considering how many changes there were.
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I noticed this right off the bat when I read it. May be that it wasn't intentional to forget to talk about the Paragon, but to me it sent a message loud and clear, it seems anet doesn't like the Paragon. of maybe they just are unsure of what the want a Paragon to actually do.
I love the LOGIN change, thank you Anet.
I am interested in the pet controlls too. Will they just give your pet a flag like a hero or will it be some other sort of control?
Heres my Idea for Pet Controll--I think it would be cool to set up a pet like you can a hero but with limitations. First, for a more controlled pet, you could choose it instead of/or in leiu of a hero. Second, You could set up its skill bar with Beast Mastery skills only. Or you could still choose the option of taking your pet as-is, meaning you still have to put the skills you want it to use on your skill bar. So basically to have more control of your pet you would have to loose a hero.
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Feb 14, 2007, 03:57 PM // 15:57
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#188
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
Originally Posted by Ferret
Its odd, i played an assassin in Factions from the beginning and never had an issue with it and apart from having PUG problems on occassion, i done well with him.
On the same note, my Paragon in Nightfall seems to be doing fine and was my first ever character to get the Survivor title.
Maybe it's just because i only play PvE that i've found these classes okay.
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What he means is he saw a sin that kept dieing therefore they all automaticly suck.There was/is nothing wrong with Sins.
I'm looking forward to the Mesmer part and the bow skills. Mini Pets in towns....a nice touch and requested by some players...and pet controls....all i can say is hell yes i am going to be looking forward to that
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Feb 14, 2007, 03:58 PM // 15:58
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#189
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Academy Page
Join Date: Dec 2005
Profession: R/E
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Quote:
Originally Posted by Savio
What's the point of a Challenge Mission ladder when Remains of Sahlahja and Shadow Nexus still favor certain players over others - more specifically, necros and Lightbringers respectively?
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Most people doing the Shadow Nexus challenge mission are already going to have a couple of levels of LB just from questing and whatnot.
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Feb 14, 2007, 04:02 PM // 16:02
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#190
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Pre-Searing Cadet
Join Date: Jun 2005
Location: Temecula, CA, USA
Guild: Hamumu Clan
Profession: Mo/Me
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To improve PvE mesmers, or at least give them way more options, it would be great if they just did this: give enemies normal energy levels. Then mind wrack and spirit shackles could be useful, and all kinds of energy denial would have value and meaning. Wouldn't just affect mesmers, but it seems like it would improve things all around. It would make long fights easier as enemies started running dry, but I for one don't mind easier. And since only bosses seem to live a long time anyway, they can have triple energy as one of their amazing boss bonuses.
Overall, I'm really excited about the constant really significant changes and upgrades that keep going into this game! It's the only game where I feel like I can just sit around and come back to it months later and be surprised to find it's a much better game than when I left, without having to buy an expansion!
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Feb 14, 2007, 04:16 PM // 16:16
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#191
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Lords of the Sacred Chao
Profession: E/Me
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Quote:
Originally Posted by Zinger314
Enemies have near-unlimited Energy in PvE. Plus it would be faster to kill an enemy than e-denial them.
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Not because they have huge pools - I've managed to e-deny Willa the Unpleasant before; but because of skills like Song of the Mists...
Mesmers will become more useful when enemies in PVE stop cheating. (Monster skills, half hex duration, etc etc.)
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Feb 14, 2007, 04:27 PM // 16:27
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#192
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Frost Gate Guardian
Join Date: Aug 2005
Location: Cheltenham, England
Guild: Servants Of Fortuna Victrix
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I'm assuming that what they mean by looking at bow ranger skills is to balance skills in such a way that we may see some diversity on PvP bow ranger bars. At the moment, if you see a bow ranger in a GvG match you could almost guarantee that he'll have at least 4 of the following skills on his bar: Apply Poison, Savage Shot, Distracting Shot, Natural Stride, Burning Arrow, Broadhead Arrow or Crippling Shot.
Savage Shot and Distracting Shot are too good not to put on your bar if you are a bow ranger. My guess is that they'll increase the energy cost or recharge on these so that they are less spammable or they could overpower some other skills so that they compete for space on your skillbar.
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Feb 14, 2007, 04:46 PM // 16:46
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#193
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Elite Guru
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
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Quote:
Originally Posted by Almighty Zi
I'm assuming that what they mean by looking at bow ranger skills is to balance skills in such a way that we may see some diversity on PvP bow ranger bars. At the moment, if you see a bow ranger in a GvG match you could almost guarantee that he'll have at least 4 of the following skills on his bar: Apply Poison, Savage Shot, Distracting Shot, Natural Stride, Burning Arrow, Broadhead Arrow or Crippling Shot.
Savage Shot and Distracting Shot are too good not to put on your bar if you are a bow ranger. My guess is that they'll increase the energy cost or recharge on these so that they are less spammable or they could overpower some other skills so that they compete for space on your skillbar.
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This IS why i hate that PvP dictates PvE skill use. If they increase energy cost or recharge on these any more than they are, it'll really screw interrupting enemies in PvE, especially when they already cheat against my mesmer.
Has anyone else noticed that when you use the mesmer interrupt ELITE skill POWER BLOCK it doesnt work properly on PvE monsters. It shuts down the skill they are using, but then they promptly use a skill from the same attribute, even though it is meant to have been disabled?
Some of us (quite a lot probably) really dont care how a skill is used in PvP, but just how it works in PvE where it is used more often.
A bit like how the Avatar changes to the Dervish class may have been great in PvP, but really bugged them for PvE play where they were generally fine.
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Feb 14, 2007, 04:55 PM // 16:55
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#194
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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Quote:
Originally Posted by Almighty Zi
I'm assuming that what they mean by looking at bow ranger skills is to balance skills in such a way that we may see some diversity on PvP bow ranger bars. At the moment, if you see a bow ranger in a GvG match you could almost guarantee that he'll have at least 4 of the following skills on his bar: Apply Poison, Savage Shot, Distracting Shot, Natural Stride, Burning Arrow, Broadhead Arrow or Crippling Shot.
Savage Shot and Distracting Shot are too good not to put on your bar if you are a bow ranger. My guess is that they'll increase the energy cost or recharge on these so that they are less spammable or they could overpower some other skills so that they compete for space on your skillbar.
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I typed out a big doomsday reply to this post and then deleted it, in hopes that my assumption is correct and they intend to buff rather than nerf the ranger. I mean, look at what they did with RaO..they took the spear, hammer, sword, etc out of a rangers hands so just makes sense that they would push up the bow skills now to give people reason to use a ranger with a bow. A-Net if you are reading YOU COMPLETELY KILLED THE PARAGON PLEASE DON'T KILL MY RANGER TOO!!!
edit: (I will give you 100k and 20 ecto to put RaO back the way it was)
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Feb 14, 2007, 05:23 PM // 17:23
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#195
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Personally, something that has been overlooked WAAAAAAAAAAAAAAAAY too long is a party window for minions so that MM can actually target individual minions. There were some skills released that were meant to help make minion bombing a legitamate strategy, but as it stands now, what holds back a minion bomber isn't their skills, but the royal pain in the ass that it is to actually target that minion for death nova.
Anyone else with me on this one?
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Feb 14, 2007, 05:28 PM // 17:28
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#196
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Elite Guru
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
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Quote:
Originally Posted by XvArchonvX
Personally, something that has been overlooked WAAAAAAAAAAAAAAAAY too long is a party window for minions so that MM can actually target individual minions. There were some skills released that were meant to help make minion bombing a legitamate strategy, but as it stands now, what holds back a minion bomber isn't their skills, but the royal pain in the ass that it is to actually target that minion for death nova.
Anyone else with me on this one?
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Yeah, i'm with you. Not just for Death Nova, but other skills as well, like draining health from them to heal you. By the time you target your minion, its too late.
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Feb 14, 2007, 05:30 PM // 17:30
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#197
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by XvArchonvX
Personally, something that has been overlooked WAAAAAAAAAAAAAAAAY too long is a party window for minions so that MM can actually target individual minions. There were some skills released that were meant to help make minion bombing a legitamate strategy, but as it stands now, what holds back a minion bomber isn't their skills, but the royal pain in the ass that it is to actually target that minion for death nova.
Anyone else with me on this one?
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Spirits too!
/me runs away
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Feb 14, 2007, 06:43 PM // 18:43
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#198
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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In the intrest of being a stickler...the Update is now officially late.
Quote:
Originally Posted by Gaile Gray
Hey, guys,
I just got word that I am passing along to all the Community Team members: We're going to postpone the build until tomorrow. It turns out that as dev team members were polishing the content of the update, they discovered a glitch that they had to fix today. That required the postponement of the update, which means a postponement of the opening of the Guild Wars Challenge Mission Ladder, too. The team has resolved the glitch, but is undertaking a small amount of final testing before updating the game.
So, that means we'll be rolling out the update tomorrow morning instead of tonight, and the Challenge Mission Ladder will go live at around the same time. As I know you already fully understand, it is our commitment to offer the best, most tested, and most polished game updates possible. So while it's disappointing that we won't have the update live tonight, the update is only about a half a day away. We ask for your understanding about the matter. You can be sure we'll be here, and in all the fan forums, reading your feedback now and thoughout the coming days, as always.
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"Half a day away" was 2 hours ago.
Hey, they aren't my words.
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Feb 14, 2007, 07:22 PM // 19:22
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#199
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Gaile...
Why is the weekend event so short? Should easily be a week to give people time to collect goodies.
As for PvE mesmers... you can be quite effective without a generic domination build, so I'm rather psyched to see how we get buffed!
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Feb 14, 2007, 07:28 PM // 19:28
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#200
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I don't think it's a buff they had in mind.
Probably changes that would give a mesmer more types of useful roles in PVE.
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